Yes, GTA 6 Online collectibles should be a thing, especially if Rockstar wants the online mode to feel alive every single day, not just when a new update drops. Daily collectibles give players a reason to log in, roam around, and actually interact with the world in a more chill way, instead of only grinding heists or getting dragged into chaos in free roam.
And honestly, GTA has already proven this works. GTA Online has had a ton of collectibles over the years, and people still chase them because there’s something satisfying about slowly completing a set and getting a reward that feels personal.
Note: Parts of this article are subjective and based on author’s views.
What collectibles should GTA 6 include and why
The best part about daily collectibles is that they don’t need to be massive. They just need to feel rewarding, slightly addictive, and worth showing off. A solid GTA 6 Online collectibles system should focus on two things: giving players items that actually feel like progress, and letting them display those items somewhere meaningful like an apartment, a house, or an office.

One of the coolest examples of this ‘chase something rare’ feeling is when players win something like an arcade plushie toy. That same vibe could easily carry into GTA 6 Online with better presentation and more variety. Collectibles could also borrow the ‘collection book’ feel from card sets, like cigarette cards or sculptures, but with more personality and more reasons to keep hunting beyond just money.
Rarity matters as well. Not in a sweaty way, but in a fun way. Players want to feel like they found something special, not just checked off a daily task. Let’s look at some of them:
Custom car parts
If GTA 6 Online wants collectibles to feel important, custom car parts are one of the smartest options. Instead of just collecting random items for a one-time cash reward, players could collect rare parts that unlock things like unique bumpers, spoilers, rims, liveries, interiors, or even small cosmetic upgrades that make a build feel one-of-one.
That would instantly make daily collectibles feel connected to the core GTA lifestyle: cars, style, and showing off. This also makes collecting feel less like busywork, because even a small item pickup can have long-term value if it improves a car setup or unlocks a new customization option.
Beyond car parts, there are a few collectible ideas that naturally fit GTA 6 Online’s vibe and keep things interesting without turning into a boring checklist.
Daily card collections
Daily card collections would be an easy win. Something like collectible trading cards, with different sets and themes, would give players a reason to explore and slowly complete pages over time. To keep it balanced, the game could limit how many packs someone can buy per day, like one or two, so it stays a daily habit instead of a one-night grind.
Interior Art pieces

Another fun angle is letting players collect things that upgrade their interiors. Art pieces for the walls, rare decorations, or even trophies that show what they’ve completed would make apartments and offices feel more personal. People already want better interior design options, so collectibles that directly feed into that would hit hard.
Hunting-based collectibles could also be a great touch. Stuff like animal heads for display sounds wild, but it fits perfectly if GTA 6 leans into that ‘Florida-style’ atmosphere people keep talking about.
Rare weapon skins
Then there’s the idea of rare weapon skins and special clothing items. If those are tied to collectibles, it gives the grind an actual payoff. Even better if the reward isn’t just ‘here’s cash’, but something the player can wear or use, so it feels like a real unlock.
Hunt style collectible
A more creative twist could be a social media scavenger hunt style collectible system. Instead of ‘go here and pick up an item’, it could involve taking a photo at a specific wall, photobombing an influencer without scaring them off, or doing small tasks that mix exploration with a bit of stealth and timing. It would feel fresh, and it fits modern GTA humor without needing to be too complicated.
Fight club events
Some fans even want extra activities tied into progression, like fight club-style events that get harder and harder, with better rewards the deeper someone goes. That’s not a collectible in the traditional sense, but it gives the same ‘keep coming back daily’ energy, especially if rewards are unique.
And of course, there’s the classic point: once the main story is done, players need something to do that still feels meaningful. Collectibles, random events, robberies, and repeatable free roam content all help keep the game alive long-term.
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Edited by Rishi Pallav